CASE 01 · REAL RECORDING
Large-scale progression architecture
A real in-game recording of a dense dependency graph designed around deliberate unlocks, comprehensible chapters and long-play pacing.
Build something at this level →Selected work
Real recordings of the architecture, interfaces and systems behind commissioned Minecraft products.
A real in-game recording of a dense dependency graph designed around deliberate unlocks, comprehensible chapters and long-play pacing.
Build something at this level →Recorded project evidence showing how machines, recipes and written objectives become progression players can understand.
Build something at this level →A real custom main-menu recording: the visual layer makes the pack feel like a finished product before the player enters a world.
Build something at this level →