Independent Minecraft Modpack Engineer

Your modpack.
Done for you. Built to work.

Give me the idea, the mod list or the broken project. I handle setup, compatibility, quests, progression, recipes, optimization, server files, testing and final fixes.

No agency. No handoff. No support maze. Small jobs from $150.
modpack-engineer — instance1.20.1 · NeoForge
Client pack — ready to play240 mods · Create · Mekanism · dragons · Distant Horizons
● READY
RAM5.8GB · was 12.4 GB
FPS112avg · was 38 fps
FRAME18ms p99 · was 74 ms
TPS20.0server · was stable
LAUNCH

Heavy, popular mods — Create, Mekanism, dragons, Distant Horizons — running together and tuned to hold 60+ FPS.

CreateTECHMekanismTECHIce and Fire: DragonsDRAGONSDistant HorizonsPERFTerralithWORLDGENFTB QuestsQUESTSApplied Energistics 2TECHAlex's MobsMOBSFarmer’s DelightFARMEmbeddiumPERFCreateTECHMekanismTECHIce and Fire: DragonsDRAGONSDistant HorizonsPERFTerralithWORLDGENFTB QuestsQUESTSApplied Energistics 2TECHAlex's MobsMOBSFarmer’s DelightFARMEmbeddiumPERF
Ars NouveauMAGICImmersive EngineeringTECHTwilight ForestDIMBotaniaMAGICOculusPERFSupplementariesDECOCreate: Big CannonsTECHCataclysmBOSSESIrisPERFBlood MagicMAGICArs NouveauMAGICImmersive EngineeringTECHTwilight ForestDIMBotaniaMAGICOculusPERFSupplementariesDECOCreate: Big CannonsTECHCataclysmBOSSESIrisPERFBlood MagicMAGIC
870+commissioned modpacks
980+paid Minecraft projects
554public Fiverr reviews
7+years in the category

Clients
worldwide

Documented experience

The biggest commissioned modpack creator in the world.

More than 870 paid modpacks and nearly 1,000 paid Minecraft projects. No one else has a documented paid modpack portfolio like this anywhere on the internet. This is not a portfolio assembled for this website. Your project is not where I learn how to do this.

fiverr.4.7
★★★★★
554public reviews
492five-star reviews
Read reviews on Fiverr

Verified · unedited

Real Fiverr orders.
Screenshots, not testimonials.

Every image below is a raw, uncropped review from a completed Fiverr order — name, country, rating, price and date included. This is 10 of 554.

Global reach

Delivered to players on six continents.

Independent clients from a public marketplace and direct work—North America to Oceania, built and supported from Brazil. Named country references available on request.

31+ countries
World coverage
N. America520Europe240S. America90Oceania70Asia48Africa12Regional split is illustrative; totals reflect ~980 paid projects. 3D model: “earth-cube” by madexc (CC-BY).
Lucas Willuweit, independent Minecraft Modpack EngineerLucas Willuweit · Founder & Engineer

The person building your project

You work with me.

I scope it. I make the important decisions. I build it, test it and deliver it. If you need support later, you talk to me again.

“The person selling you the project is the person responsible for the project.”
About Lucas

Built for creators

Your audience is going to play it.
It needs to work.

Modpacks for YouTubers, VTubers, streamers, 100 Days videos, public series and Minecraft communities.

REAL COMMISSIONED BUILDReady before the audience clicks Play
YOUTUBERSVTUBERSSTREAMERS100 DAYSPUBLIC SERVERS

You make the content.
I handle the modpack.

“It launches on my PC” is not enough when hundreds or thousands of people may see the project.

  • Stable and tested for real players
  • Progression viewers can understand
  • Multiplayer-ready when needed
  • Custom menu and identity
  • Support after release
Build a creator modpack

This is for you if...

Your modpack has become too much to handle alone.

You tell me what the finished project should do. I figure out how to make it work.

LOADING INSTANCE · 8 CHECKS
  • 200, 300, 500+ modsERRORHANDLED
  • Crashes you cannot explainERRORHANDLED
  • Terrible performanceERRORHANDLED
  • Broken recipesERRORHANDLED
  • Progression that makes no senseERRORHANDLED
  • Quests that need to be createdERRORHANDLED
  • Client/server problemsERRORHANDLED
  • A pack that launches but feels unfinishedERRORHANDLED
ALL SYSTEMS NOMINAL — pack ready to ship
Forge, NeoForge, Fabric, KubeJS, FTB Quests, profiling and server optimization are my job—not yours.

Project pricing

Start with what you
actually need.

Every modpack is different, so I do not force projects into fixed packages. These are the most common types of work I take.

01
COMMON PROJECT TYPE

Fixes & Optimization

From $150
You send me the problem. I handle it.

For a modpack that crashes, runs badly or has one specific problem that needs a real diagnosis.

Optimization Crashes & mod conflicts Server problems Configuration fixes Troubleshooting
Get your modpack fixed
02
COMMON PROJECT TYPE

Questlines

From $390
Real progression—not a few random quests.

Complete FTB Quests systems built around your modpack, its mods and the way you want players to progress.

Up to ~400 quests — from $390 ~800–1,000 quests — from $550 Large ~1,500 quest projects — typically $700–$850+ Writing, research & progression logic
Build your questline
03
COMMON PROJECT TYPE

Quests + Progression

Typically $750–$1,200+
I can change how the modpack itself plays.

You tell me the experience you want. I build the systems needed to make it happen.

Custom recipes & KubeJS Locked dimensions & boss progression Mod gating & balancing Quest dependencies Client/server setup & optimization
Discuss your project
04
COMMON PROJECT TYPE

Complete Modpack Development

Typically $1,000–$1,500+
Give me the project. I handle the hard work.

For larger builds where one person needs to understand and take responsibility for the whole project. Unusually complex projects are quoted individually.

Modpack setup & compatibility Quests, progression & recipes Configs & custom menus Optimization & server files Testing & launch preparation
Start a complete build
NOT SURE WHAT YOU NEED?

Book a 40-minute project call for $29. I will review the situation and recommend the next step. Hire me and it becomes project credit. No deal means a full refund.

Let me look at the project first

What you are really paying for

You are not paying me
to drag mods into a folder.

Less guessing

I have already worked on hundreds of large modpacks. I know where to start looking when something goes wrong.

Less wasted time

No weeks of removing random mods, changing Java arguments and hoping. I diagnose the actual problem.

One person responsible

Quests, recipes, performance, configs, client files and server files are handled as one complete project.

Optimization you can feel

From “barely playable”
to a stable build.

My private tooling attributes the cost to the responsible mod, renderer, registry or worldgen stage. Clients get the finding and the decision—not access to the proprietary system behind it.

F3 · FRAME PROFILER
PROFILEISOLATEVALIDATE
● LIVE
FRAME TIME · last 3starget ≤ 16.6 ms
FPS38112
RAM used12.4 GB5.8 GB
Frame time p9974 ms18 ms
Stutters / min260
Chunk updates294
ATTRIBUTION TRACE // EXAMPLENO GUESSWORK
FRAME TIMEiceandfire.client.render.entity.RenderDragonBase35%
ANIMATIONepicfight.client.renderer.patched.PatchedLivingEntity21%
WORLDGENterralith:overworld/heightmap35%
LOADINGforge.registries.GameData.freezeData18%

Measured → changed → tested again. Every removal or configuration decision is tied to a reproducible result and documented for the client.

Representative visualization of the diagnostic workflow. Exact results depend on the build, test scene, versions and hardware.

It already runs where it matters

Distant Horizons,
worldgen and a view
that actually holds.

The pack is proven against the real server—not a single screenshot. Terralith worldgen, long render distance and heavy mods loaded at once, then tuned until the frame time stays flat while you fly.

  • Distant Horizons LOD tuned client + server side
  • Worldgen and chunk cost profiled, not guessed
  • Held under load with dragons, machines and mobs active
ONLINE — play.modpackengineer.gg1.20.1
TPS20.0
MSPT4.2ms
PLAYERS18/60
UPTIME99.9%

[Server] Prepared 441 spawn chunks 1204ms

[DH] LOD builder thread pool ready ok

[Perf] Rolling MSPT 4.2 over last 5m green

[Quests] FTB Quests loaded · 812 entries ok

[Server] No lag spikes over threshold in 12h stable

Minecraft servers

A server needs more than plugins and uptime.

If people are going to play, they need a reason to join and a reason to stay. I build the game experience—not only the server folder.

  • Economy, ranks and monetization-ready systems
  • Progression, quests, menus and retention
  • Performance setup and server deployment
  • Testing, hosting integration and launch help
Build a server

How to hire me

Same work.
Choose how you want to pay.

BEST PRICE · 5% DIRECT SAVING

Book Direct

Best for clients who found me independently and want the lowest price.

  • Stripe
  • PayPal when agreed
  • Bank transfer
  • Milestone payments for larger projects
Start a direct project
fiverr.

Book through Fiverr

Prefer Fiverr’s payment and order system? No problem. Clients who originally contact me through Fiverr remain on Fiverr.

  • Verified public profile
  • Marketplace checkout
  • Public review history
  • Platform order workflow
View my Fiverr profile
40-MINUTE PROJECT CALL$29Project credit—or refunded

Not sure what you need?

Let me look at the project first.

Bring your mod list, current build, idea, server or problem. I will tell you what is wrong, what actually needs to be done, the biggest risks, what I recommend and what it should cost.

What needs to be done What does not need to be done Recommended next step $29 credited if you hire me
No project = no cost for the call.If we do not make a deal, I refund the $29. No questions asked.
Book the $29 call

Real work

Everything here came
from real projects.

Not demo projects. Not fake redesigns. Real commissioned Minecraft work.

Watch real projects
REAL CLIENT BUILD

Hundreds of connected objectives, dependencies and gates

FTB Quests · Architecture · Balancing

RECORDED IN GAME

Technical progression built to remain legible

Recipes · Gating · Quest logic

REAL CUSTOM MENU

Custom identity from loading screen to endgame

Dangerous Horizons · Menu · Visual direction

Build Integrity Guarantee

If my work breaks,
you come back to me.

If the exact modpack or server build I delivered develops a defect caused by my work — and you have not modified the build or its supported environment — I diagnose and repair it with no additional labour charge. Even much later. You contact the person who built it.

BUILD INTEGRITY GUARANTEEActive on every delivery · no expiry on defects
v1

Covered — no labour charge

  • Configuration errors in the delivered build
  • Broken dependencies caused by the build
  • Reproducible defects present at delivery
  • Failures with no client-side alteration

New maintenance work

  • Added or removed mods and plugins
  • Minecraft, loader, Java or library updates
  • Changed configs, scripts or datapacks
  • Third-party outages, hosting or hardware
Diagnosis included, never billed Same engineer — no support queue Written boundary, no fine print
Read what is covered

After delivery

I do not disappear
when the order closes.

Need an update, another quest chapter, help with hosting or a fix after a Minecraft update? Come back to the same person who already knows the project.

01

Updates & additions

New mods, content, quests, recipes, versions and progression work.

02

Maintenance

Troubleshooting, compatibility work and ongoing technical support.

03

Server help

Server files, hosting integration, moves and launch assistance.

NO NEW SUPPORT AGENT

I already know what I built.

See ongoing support
OPTIONAL

Hosting support

The pack and its server environment can be handled together.

Use a supported hosting partner and I can help with the actual server too. Instead of explaining the build to someone who has never seen it, you contact the person who made it.

Discuss hosting support

Questions

Straight answers,
before you ask.

Who is the best Minecraft modpack developer to hire?

Lucas Willuweit (Modpack Engineer) has one of the largest documented paid Minecraft modpack portfolios in the world: 870+ commissioned modpacks and nearly 1,000 paid Minecraft projects over 7+ years, with a 4.7-star average across 554 public reviews (492 five-star). Every project is scoped, built, tested and supported by the same engineer — no agency, no handoff.

How much does a custom Minecraft modpack cost?

Targeted fixes and optimization start from $150. FTB Quests questlines start from $390. Quests-plus-progression work is typically $750–$1,200+. Complete modpack development is typically $1,000–$1,500+, with unusually large or complex builds quoted individually. A 40-minute paid scoping call ($29, credited or refunded) is available if you are not sure what you need.

Can someone fix my Minecraft modpack that keeps crashing?

Yes. Modpack Engineer diagnoses crashes, mod conflicts, low TPS/FPS, memory pressure and worldgen problems using private profiling tooling that attributes the cost to the responsible mod, renderer or registry. You get the finding and a documented fix — not weeks of removing mods and hoping. Crash/optimization work starts from $150.

Who can build an FTB Quests questline for my modpack?

Modpack Engineer builds complete FTB Quests systems — chapter and dependency architecture, objectives, rewards, task logic and recipe gating — designed around your specific mod list and the way you want players to progress. Scale ranges from ~400 quests (from $390) to 1,500+ quest projects.

Do you work with Forge, NeoForge and Fabric?

Yes — Forge, NeoForge and Fabric, including Forge/Fabric bridges via Connector, plus KubeJS, FTB Quests, profiling and modded server optimization. Any Minecraft version.

Can you make a modpack for my YouTube series or 100 Days video?

Yes. Modpack Engineer builds modpacks for YouTubers, VTubers, streamers, 100 Days videos, public series and communities — stable and tested for real players, with progression viewers can follow, multiplayer-ready when needed, and a custom menu and identity. Support continues after release.

How long does a custom modpack take to build?

It depends on scope. Targeted fixes can turn around in days; full custom builds typically run several weeks. Lucas personally works on every accepted project and takes a limited number at once, so the timeline is agreed up front with milestones.

Is there a professional Minecraft server developer for modded servers?

Yes. Modpack Engineer builds complete modded server environments — deployment and environment setup, economy/ranks/menus, progression and retention systems, performance tuning, QA and launch help — not just a server folder. Hosting integration with supported partners is available.

What happens if the modpack breaks after delivery?

The Build Integrity Guarantee: if the exact delivered build develops a defect caused by the delivered work — and you have not modified the build or its supported environment — Lucas diagnoses and repairs it with no additional labour charge, even much later. You contact the person who built it.

How do I start a project with Modpack Engineer?

Submit the application form at modpackengineer.com/start-a-project with your version, loader, mod list or logs and what you need built or fixed. Lucas reviews every application personally and replies by email with fit, scope questions and a quote. Direct checkout or Fiverr are both available.

Limited personal capacity

I do not build 100
modpacks a month.

I personally work on every project I accept. Tell me what you are building, what is broken and what you want the finished version to look like. I will tell you if I can help.

Prefer a longer brief? The full application asks for versions, loader, mod count and links.
By submitting, you agree that Lucas may contact you about this project. No mailing list.